Event Rules
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Overall Event Rules
Event
Description
This event is an adventure race in an urban setting. It occurs in two stages. Initially all competitors participate in eight ropes course events rotating through each in turn. Each team is given 3 minutes to make attempts to complete each ropes course event challenge. Each is scored by quality factors and then converted to a time, as described below. The individual times from all eight ropes course challenge events are then added together to establish the start time for the second stage.
The second stage consists of a continuous mountain bike segment, run orienteering segment, second mountain bike segment, open water kayak segment, and a short closing run done in continuous fashion. Teams start this stage based on their ropes course event cumulative time. For example, if a team accumulates 7:30 on all the ropes course events then their start time occurs at 7:30, from when the race clock is started. In this way, all teams are racing on an equal basis during the continuous second stage of the event. The order of finish is established based on the order in which individuals and teams cross the finish line.
Stage 1
Ropes Challenge Course Event Rules
Equipment:
General Rules
*
In the case of relays,
the designated ropes course participant will work with the designated ropes
course participant/cyclist to complete the event. The cyclist will then complete the cycling
segment of the event.
*
Each ropes course event
is specified for individual or team.
*
Each event has specific
safety rules and error definitions outlined below. The challenge course events are not
timed. However, a time limit of three
minutes exists to complete each challenge course event in turn. All events for the Challenge Course are evaluated
based on quality factors (defined as errors) and converted to times as follows:
(0 secs)
the attempt is completed within 3 minute time frame with no safety violations*
or event errors.
(15 secs)
event is completed with 1 error.
(30 secs) event
is completed with 2 errors.
(45 secs) event
is completed with 3 or more errors.
*
Safety violations
disqualify the attempt and are defined by participant safety
responsibilities.
· Each team and individual will be required to complete 4 events each with a
time limit of 3 minutes to achieve a score on each.
· Teams will rotate to each event/or a rest point in turn, up to 16
teams so that all teams begin and complete this segment in the same time
frame.
· All event times will then be totaled to reach the final challenge course
score time. This time will then be used to determine a start time for the
continuous part of the race.
· Leaping, jumping or any ballistic movements will result in
the entire team being
disqualified.
Ropes Course
Events
Islands (for
teams)
Description: Two wooden platforms placed 6-8 feet apart each approximately 2 feet
high. The team is given two 2 x 6 planks that are respectively about 1.5 feet
shorter than the distance between the two platforms and a second which is
shorter. Team members are asked to move from one island to the next
without touching the ground. If at any time a team member or plank
touches the ground, the team must start the attempt over. Completion of a single crossing constitutes
an attempt. The attempt begins when both
team members are standing on one island with the planks in hand. The attempt
ends when both team members are standing on the opposite island with the
planks.
Event Facilitator Responsibilities
1). Inspect the site and platforms for
safety.
2). Clearly present the problem and answer any questions before the team
begins task.
3). Review spotting techniques with participants.
4). Inform the team that there is to be no jumping between platforms.
5). Spot participants as they move between platforms.
Participant Safety Responsibilities
1). Be aware of strength of both
team members and agree to not have members
lifting, supporting, or being supported in a manner in which they are
not in
control.
2). Agree to not attempt a solution that does not provide the team adequate
spotting.
3). Agree to assist your teammate as necessary.
4). Be aware of the board swinging towards them.
5). If necessary, step off of the platforms or planks to avoid an uncontrolled
fall.
Participant Quality Factors (Errors)
1). Neither the boards nor any team
members may touch the ground during the attempt.
Telephone
Pole Shuffle (for teams)
Description: This initiative task uses a
utility pole that is lying on the ground. One person starts at one end of the
pole and the other starts at the opposite end. Facing the center of the pole,
each person must move to the opposite end of the pole without anyone touching
the ground.
Event Facilitator Responsibilities
1). Inspect the site and element for safety.
2). Clearly present the problem and answer any questions before the team
begins task.
3). Review spotting procedures with participants.
4). Provide spotting for participants moving along the log or switching with
other participants.
Participant Safety Responsibilities
1). Communicate clearly with team
member.
2). If necessary, step off of the element to avoid an uncontrollable fall.
3). Walk on the log and pass people in a controlled manner.
4). Have only one person moving at a time.
5). Do not attempt any dynamic
movements, such as running or jumping.
Participant Quality Factors (Errors)
1). Neither participant may touch
the ground while traversing the pole.
Trolleys (for
teams)
Description: Trolleys are two treated
boards with a number of hand ropes inserted in through the boards. The team
walks a prescribed course with each foot placed on one trolley. Insist on
additional spotters if necessary.
Event Facilitator Responsibilities
1). Check area for safety, obstacles, and uneven ground.
2). Check trolleys for splinters and warping.
3). Have participants step off the trolleys to avoid uncontrollable falls.
4). Clearly present the problem and answer any questions before the team begins
task.
Participant Safety Responsibilities
1). Agree to communicate with one
another, have fun, and be supportive.
2). Walk in a controlled manner.
Participant Quality Factors (Errors)
1). Neither participant may touch
the ground during the attempt.
Wild Woozy
(for teams)
Description: This initiative task consists of two wires
positioned on the ground forming a V. Two participants - one per wire - walk
the diverging wires, while maintaining physical contact, to a designated
point. A bridge spot, provided by
volunteers, is used in the center of the poles, and basic spots are used behind
each person traversing the poles. Each
team will need to reach a fixed spot on the rope for the completion of the
task, and the time will then be stopped.
Event Facilitator Responsibilities
1). Inspect site and element for safety.
2). Clearly present the problem and answer any questions before the team begins
task.
3). Review basic and bridge spotting techniques.
4). Inform participants not to interlock fingers during activity.
Participant Safety Responsibilities
1). Use proper safety commands and
communication.
2). If necessary, step off of the element to avoid an uncontrolled fall.
3). Do not jump off of the wire.
4). Do not interlock fingers with other participants.
5). Do not attempt to run on the
wire.
Participant Quality Factors (Errors)
1). The team must reach the designated point without touching the ground.
Cable Traverse
(for individuals)
Description: Individuals must walk down a cable line, touch the pole, and return to the starting point. A rope will be available for use.
Event Facilitator Responsibilities
1). Inspect site and element for safety.
2). Clearly present the problem and answer any questions before the team begins
task.
3). Review spotting procedures for a group spot.
Participant Safety Responsibilities
1). Use proper safety commands and
communication.
2). If necessary, step off of the foot cable to avoid a fall.
3). A participant may not balance
individually without support of the rope on the wire.
Participant Quality Factors (Errors)
1). Neither participant may touch
the ground while traversing the cable.
Spiders Web (for
individuals)
Description: Individuals must pass through the web without touching the rope or the web.
There are three different size holes that can be used. Each size hole has a specific time allotted.
Smallest hole = 0 seconds, Medium hole = 15 seconds, Largest hole = 30 seconds, Not Completed = 45 seconds
Event Facilitator Responsibilities
1). Inspect the site and element for safety.
2). Clearly present the problem and answer any questions before the team
begins task.
3). Review spotting techniques with participants.
4). Provide extra spotting as needed.
Participant Safety Responsibilities
1). Maintain a rigid position with arms legs and hands so as not to hit or kick
spotters.
1). Do not attempt a ballistic
movement through the web.
Participant Quality Factors (Errors)
1). Participants may not touch any
part of their body or clothing on the web while passing
through it.
Nitro Crossing (for individuals)
Description: Individuals will start on the north side of the element. They will have to transport themselves from one platform to the other without touching the ground. They will have a bucket of water on the starting platform and will have to transfer the water to a cup on the other platform using only a sponge. Once the cup is filled to the line that is drawn on the cup, the element is complete. They can only use the resources they have on them to gather the rope.
Event Facilitator Responsibilities
1). Inspect the site and platforms for
safety.
2). Clearly present the problem and
answer any questions before the team begins task.
3). Review
spotting procedures with participants.
4). Review safety hazards
associated with the kicking of legs and flailing of arms.
5). Inform the team that there is
to be no jumping between platforms, towards the rope, or across
open spaces.
6). Spot participants as they move
between platforms.
7). Process the experience as
appropriate.
Participant Safety Responsibilities
1). Swing on the rope in a controlled manner.
2). Be aware of the rope swinging
towards them.
3). If necessary, step off of the
platforms or rope to avoid an uncontrolled fall.
Participant Quality Factors (Errors)
1). Participants must be able
to cross between platforms without touching the ground.
2). All water must be retained in
the previously filled cup of water.
Wall (for individuals)
Description: Individuals will have to touch the top of a 12 foot wall. A rope will be available for use.
Top of wall = 0 seconds, 11 foot mark =15 seconds, 10 foot mark = 30 seconds, Not Completed =45 seconds
Facilitator Responsibilities
1). Inspect the site and platform for
safety.
2). Clearly present the problem and
answer any questions before the team begins.
3). Review
spotting procedures with participants.
4). Review safety hazards
associated with the kicking of legs and flailing of arms.
Participant Safety Responsibilities
1). Participant must hold on to the rope for the ascent/descent of the wall.
2). Warn the spotters if you are about to fall.
Stage 2 Continuous Race
Mountain biking, run orienteering, mountain biking, kayaking, and running.
Use the accumulated times
from the ropes course events to create a start time:
For instance, team A accumulates
5:20 from the ropes course events
the timing clock starts at
zero and team A starts when the clock hits 5:20.
Mountain Bike One Segment
Individuals and Team members will start the
mountain bike segment together, based on their finish time from the ropes course
events. The relay cyclists will each begin on their own. As your time approaches on the race clock, a
race official will call out your names and let you know when to start. If
you miss your start time, you may start immediately upon arriving at the start
line.
Equipment:
Course Information
Participant rules
Run
Orienteering Segment
Upon completing the first bike
segment at the access point to the
Equipment:
Participant Rules
Mountain Bike 2
Segment
Upon completion of the run
orienteering course, teammates will proceed directly into the second cycling
leg of the course. Relay cyclists will proceed, once retagged by the
relay runner. You will then continue to
follow the greenway trail to the state park.
You will pass the nature center on your way and then navigate on the
trail system to the most southern and western extension of the trail system, which
is near the
Participant Rules
Kayak Segment
Upon completing cycling segment
two, teammates will make a short run to the cove where the kayak segment is to
be held and select a single boat from the available kayaks. Relay
cyclists will tag the relay kayaker who will then run to the cove. One team member must then enter the kayak and
complete the kayak course of approximately 400 meters. The kayak is then exchanged and the second
team member must complete the same course.
In the case of relays and individuals a single kayaker completes two circuits or 800
meters of the course. Once both team
members and individuals have completed the course, you exit directly to the final run course
which will lead to the finish. This run is approximately 400 meters as
well. The relay kayaker also exits their boat and completes the final run
segment for their relay team.
The water in the reservoir is projected to be approximately 45 degrees. It is the responsibility of each kayaker to make a reasonable decision regarding the clothing they choose to wear, in relation to their skill level and the water temperature. If you anticipate overturning the kayak, a wet suit is suggested and can be transported to the event site if checked in.
Participant Rules
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Date Last Modified: 03/14/08